New Game of "Astro-Assassins" to Begin This Week March 29, 2006 AUSTIN, TX -- Get 'yer water pistols ready! A new installment of the hit game "Astro-Assassins" is set to begin this Friday in the UT Astronomy Department. The game was first suggested in February by Casey Deen, a first-year graduate student. A set of rules was quickly drafted, players were recruited, and the assassinations began. "We expect that many more members of the department will participate this time, now that they know how much fun the first game was," Casey commented. "Suckers." "Astro-Assassins" is a game in which players are assigned a target (another player) whom they will attempt to assassinate. Each player is simultaneously a target and an assassin, though, so care must be taken to avoid being assassinated. Assassinations are carried out within RLM (Robert Lee Moore Hall, the location of the Astronomy Department) when the assassin verbally announces his or her intention to the victim, while outside RLM an assassination occurs by shooting the victim with a water pistol. Safe areas, where a kill cannot occur, are limited to the player's office and bathrooms of RLM. When a player scores a kill, the assassin assumes the victim's target and reports the gory details of the kill to be distributed via anonymous email to all players. Assassinations continue until all players have been killed except one. Ten graduate students, postdocs, and staff members of the astronomy department took part in the first round. The winner, Marci Coleman, eluded her assassin for more than two weeks while scoring three kills. During the first game, one assassination occurred during a raucous happy hour at the Crown & Anchor Pub, when the assassin followed his target into the men's room and promptly took care of business while the victim was taking care of his business. Dispelling the myth that nice folks finish first, another player was assassinated when she kindly left her office to respond to cries for help in fixing a copy machine. Another assassination happened when the driver of a car was killed by his passenger on the way to a downtown restaurant. Fortunately, the ungrateful passenger chose to pull the trigger while they were stopped in traffic, thereby preventing an unintended murder-suicide. "You really see the heartlessness of people in a game like this," reported a player by the alias of Duty-Free. "It's kind of disturbing." Morals were often learned the hard way. Several assassinations could have been entirely preventable had the victims simply counted the number of witnesses present before entering elevators or had the victims spent more time working in their offices and less time roaming the halls. "It's a stupid game for stupid people. I don't even own a water gun," remarked a disinterested grad student known as Cheesecake. While some players were reveling in their sharp-shooting abilities, other individuals in the department who were not playing the game took it upon themselves to torment the minds of those who were playing. Such actions led directly to the assassinations of two players who had let down their guard, blissfully ignorant of the fact that their true assassins were not who they suspected them to be. "This time, there will be no mercy for the sick bastard who killed me during the first game," revealed one assassin who wished to be known only as Seedy. "And I've still got that bowl of pasta salad on my kitchen counter at home." |